Sorcerer: Storm Sorcery
Storm Magic
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Storm Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an evocation spell from the druid, sorcerer, or wizard spell list.
Table: Storm Magic
Sorcerer Level | Spells |
---|---|
1st | feather fall, jolt, thunderwave |
3rd | shatter, skywrite |
5th | call lightning, wind wall |
7th | freedom of movement, summon elemental |
9th | commune with nature, destructive wave |
In addition, the arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.
Tempestuous Magic
As in Xanathar's Guide to Everything
Heart of the Storm
As in Xanathar's Guide to Everything
Storm Guide
As in Xanathar's Guide to Everything
Storm's Fury
As in Xanathar's Guide to Everything
Wind Soul
At 18th level, you gain immunity to lightning and thunder damage.
You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour.
You can reduce your flying speed in this way a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.