Warlock: The Genie

Original Source: Tasha's Cauldron of Everything

Patron Spells

You learn additional spells when you reach certain levels in this class, as shown on the Genie Patron Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know. One of these spells at each level is shared among all Genie patrons, while the other is associated with the kind of genie your patron is: dao, djinni, efreeti, or marid.

Table: Genie Patron Spells
Spell LevelGenie SpellsDao SpellsDjinni SpellsEfreeti SpellsMarid Spells
1stdetect evil and goodearth tremorzephyr strikeburning handsfog cloud
2ndphantasmal forceearthen graspgust of windscorcherblur
3rdcreate food and watermeld into stonewind wallflame stridetidal wave
4thprivate sanctumstone shapestorm spherewall of firecontrol water
5thcreationwall of stonecontrol windsimmolationcone of cold
9thwish

Genie's Vessel

As in Tasha's Cauldron of Everything

Collector's Favor

As an action while you are holding your Genie's Vessel, you target another willing creature you can see within 100 feet of you and grant it the favor of your patron. The favor lasts for 1 hour, until you use this feature again, until the favored target is reduced to 0 hit points, or until the target ends its turn more than 100 feet from you.

While another creature has your patron's favor, you gain the following benefits:

You can grant your patron's favor a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Elemental Gift

As in Tasha's Cauldron of Everything except first paragraph has been changed to the following:

Your patron grants you protection from an element. Whenever you finish a long rest, you gain resistance to acid, cold, fire, lightning, or thunder damage (your choice) until the end of your next long rest.

Protective Favor

Also at 6th level, while a creature has your patron's favor, it gains resistance to the damage type you chose from your Elemental Gift feature.

Additionally, if you or the creature with your patron's favor is hit by an attack, you can use your reaction to teleport, swapping places with the creature and switching which one of you is hit by the attack.

Once you use this ability, you can't do so again until you finish a short or long rest.

Sanctuary Vessel

As in Tasha's Cauldron of Everything with the following added:

Alternatively, you can use your Bottled Respite feature to attempt to send a creature you can see within 90 feet to your patron’s court. The target must succeed on a Charisma saving throw against your warlock spell save DC or be magically drawn into your vessel and teleported to your patron’s court in the Elemental Planes. While there, the target is stunned and your patron marvels at the target with amusement but brings no harm to it. The target can repeat the saving throw at the end of each of its turns, reappearing in the space it left or in the nearest unoccupied space if that space is occupied on a success.

If the target remains in your patron’s court for 1 minute, the genie sends the target back at the end of its turn as if it successfully saved, and you regain the use of your Bottled Respite feature.

Limited Wish

As in Tasha's Cauldron of Everything with the following added:

Alternatively, you can regain the use of this feature by sacrificing nonmagical treasure worth at least 500 gp per long rest until you regain the feature to your patron. This sacrifice requires the treasure to be within 10 feet of you for at least 1 minute, at the end of which you use an action to teleport the treasure to your patron's realm, provided you have your Genie's Vessel in hand.