Warlock: The Raven Queen

Original Source: Unearthed Arcana: Warlock and Wizard

Patron Spells

You learn additional spells when you reach certain levels in this class, as shown on the Raven Queen Patron Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know.

Table: Raven Queen Patron Spells
Spell LevelSpells
1stice knife, sanctuary
2ndfrost fingers, locate object
3rdfeign death, spirit guardians
4thice storm, locate creature
5thcommune, cone of cold

Queen's Gift

At 1st level, you learn to speak, read, and write Elvish, Sylvan, or Undercommon, and learn two of the following cantrips: dancing lights, guidance, message, spare the dying, thaumaturgy. They count as warlock cantrips for you, but they don't count against your number of cantrips known.

Sentinel Raven

Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. You gain the benefits of the Pact of the Chain feature, and can cast it without material components. Your familiar always assumes the form and game statistics of a raven.

While the raven is perched on your shoulder, you gain darkvision with a range of 60 feet (or increase your existing darkvision by 30 feet) and a bonus to your and to Wisdom (Perception) checks equal to your spellcasting ability modifier. While perched on your shoulder, the raven can't be targeted by any attack or other harmful effect; only you can cast spells on it; it can't take damage; and it is incapacitated.

If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours. The raven doesn't require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.

Soul of the Raven

As in Unearthed Arcana: Warlock and Wizard

Queen's Embrace

Also at 6th level, your link to the Raven Queen allows you to gift your foes with the touch of the Shadowfell. When you cast a spell that deals cold or necrotic damage, you can empower the spell with fell magics. A spell empowered in this way ignores resistance to cold and necrotic damage, and creatures with immunity to cold or necrotic damage take half damage instead.

Additionally, choose one of the following effects:

You can use this feature a number of times equal to your spellcasting ability modifier (minimum once), and you regain all expended uses when you finish a long rest.

Raven's Shield

As in Unearthed Arcana: Warlock and Wizard except you also get resistance to cold damage in addition to necrotic.

Queen's Right Hand

At 14th level, you gain the ability to pull memories from both the living and the dead. As an action, you can touch a creature or a corpse of a creature that has been dead for no more than 10 days. If the creature's Charisma is (or was) 4 or less, the ability fails.

A creature may make a Wisdom saving throw against your spell save DC. On a failure, or when you use this ability on a willing or dead creature, you pull a memory of Despair, Fear, or Fury from the creature. The memory solidifies into an object called a memory token, which also counts as a Devotion Token of the appropriate form if you are a member of the Raven Circle. A creature can cast detect magic or encode thoughts to view the memory.

When you use this ability on a creature, you may choose to remove the memory from the creature, or copy it. When used on a dead creature, the memory is always copied. If you remove a memory, it cannot be restored while the token exists. You choose whether the memory is restored or lost when the memory is released from the token. A remove curse or greater restoration spell cast on the target restores a lost memory released from a memory token.

Once you use this feature, you can't use it again until you finish a long rest.

You can carry a number of these tokens equal to your proficiency bonus. If you create a token in excess of this number, you must release the memory from one of your existing tokens, though it still counts as a Devotion Token.

If you die, the memories contained within your tokens are released. Otherwise, they last until given to your patron, or until you destroy a memory token as an action. When you do, it produces an effect based on the type of memory contained in the token, and then releases the memory. The DC for the effect equals your warlock spell save DC.