Warlock: The Undead

Original Source: Van Richten's Guide to Ravenloft

Patron Spells

You learn additional spells when you reach certain levels in this class, as shown on the Undead Patron Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know.

Table: Undead Patron Spells
Spell LevelSpells
1stinflict wounds, ray of sickness
2ndblindness/deafness, silence
3rdfeign death, phantom steed
4thdeath ward, faithful hound
5thantilife shell, contagion

Among the Dead

Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.

Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Form of Dread

As in Van Richten's Guide to Ravenloft

Indestructible Life

Starting at 6th level, you gain a measure of the undying nature of your patron. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.

Once you use this feature, you can't use it again until you finish a short or long rest.

Grave Touched

As in Van Richten's Guide to Ravenloft with the following change to the first paragraph:

Your patron's powers have a profound effect on your body and magic. You don't need to eat, drink, breathe, or sleep, although you still require rest to reduce fatigue and strife, and still benefit from finishing short and long rests. In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Necrotic Husk

As in Van Richten's Guide to Ravenloft except you gain 1 level of fatigue and strife instead of exhaustion.

Spirit Protection

As in Van Richten's Guide to Ravenloft