Warlock Talents: Arcanum Esoterica
Beast Speech
You are under the constant effects of the speak with animals spell, but it is suppressed in an anti-magic field.
Beguiling Influence
You gain proficiency in Convince orDeception, and you always know the result when you make an ability check with the chosen skill. You can select this talent twice.
Devil's Sight
You gain Darkvision to a range of 120 feet. If you already have Darkvision from another source, its range increases by 90 feet. You can see normally in darkness, both magical and nonmagical, in your Darkvision.
Eldritch Sight
You can cast detect magic without spending mana.
Extraplanar Etiquette
You have Advantage on Charisma checks made to Influence aberrations, celestials, elementals, feys, fiends, and undead.
Eyes of the Rune Keeper
You can read all writing and sign language, and can tell what language it was written in. This ability doesn't decode secret messages in a text; you read the surface meaning and must rely on other capabilities to decode something.
Mask of Many Faces
You can cast seeming on yourself without spending mana.
Misty Visions
You can cast major illusion at 1st level without spending mana or material components. You can spend mana from the Pact Magic feature as appropriate to upcast the spell.
Ominous Inquisition
You gain proficiency in Insight or Investigation, and you always know the result when you make an ability check with the chosen skill. You can select this talent twice.
Otherworldly Leap
You are under the constant effects of the jump spell. This magical effect cannot be dispelled, but it is suppressed in an anti-magic field.
Portents and Portals
You automatically know when you are within a number of miles equal to your proficiency bonus of a portal or gateway to another plane, even if it is inactive or malfunctioning (but not destroyed).
You have Advantage on checks made to locate, identify, stabilize, activate, open, or close portals.
Whiff of the Beyond
Choose one creature type from the following: aberration, celestial, elemental, fey, fiend, or undead. You automatically know when any of those creatures is within 30 feet of you, or has been in a space within 30 feet of you within the past 24 hours. If it is of the creature type you chose, you know its creature type.
You have Advantage on Intelligence or Wisdom checks to detect, track, or identify creatures of the chosen type you sense in this way. This is considered a magical divination ability.
Requires 5th Level
Ascendant Step
Prerequisite: 5th level
You can cast levitate on yourself without spending mana or material components.
Gaze of Two Minds
Prerequisite: 5th level
You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn.
While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space. This magical effect can be dispelled as if it were a 3rd-level spell.
Gift of the Depths
Prerequisite: 5th level
You gain a swimming speed equal to your walking speed.
You also learn water breathing, and can cast it once without spending mana. You regain the ability to do so when you finish a Long Rest.
Shroud of Shadow
Prerequisite: 5th level
When you are in an area of dim light or darkness, You can cast invisibility on yourself without spending mana.
Requires 7th Level
Ghostly Gaze
Prerequisite: 7th level
As an Action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have Darkvision if you don’t already have it. This special sight lasts for 1 minute or until your Concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.
Once you use this invocation, you can’t use it again until you finish a Short Rest unless you spend 2 mana to do so again.
Whispers of the Grave
Prerequisite: 7th level
You can cast speak with dead without spending mana.
Requires 9th Level
Visions of Distant Realms
Prerequisite: 9th level
You can cast clairvoyance at 5th level at will.
Requires 13th Level
Arcane Appropriation
Prerequisite: 13th level
You ignore all class, heritage, and level requirements on the use of magic items and feats.
Inscrutability
Prerequisite: 13th level
You are immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Wisdom (Insight) checks made to ascertain your intentions or sincerity have Disadvantage.
Tongue of the All-Father
Prerequisite: 13th level
You are under the constant effects of the tongues spell, but it is suppressed in an anti-magic field. As an action, you can touch a creature and bestow the spell upon them for an hour. During this time, you lose the effects of the Tongues spell.
Requires 15th Level
Master of Myriad Forms
Prerequisite: 15th level
As an Bonus Action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen. You can add vestigial horns, tails, wings or other features, or remove existing ones, but you cannot benefit from their game effects if you do not have them. For example, a creature with natural wings who removes them with this spell loses its fly speed. You can also add or remove arms, legs, and other functional appendages, but you can never add more arms or legs than is normal for your ancestry. Your clothing and equipment aren't changed by this trait.
You stay in the new form until you use a Bonus Action to revert to your true form or until you die.
Witch Sight
Prerequisite: 15th level
You have Truesight with a range of 30 feet.

