Warlock Talents: Eldritch Invocations
Armor of Shadows
You are under the constant effects of the mage armor spell. This magical effect cannot be dispelled.
Beast Speech
You are under the constant effects of the speak with animals spell. This magical effect cannot be dispelled.
Beguiling Influence
You gain proficiency in Deception and Persuasion.
Devil's Sight
You gain darkvision to a range of 120 feet. If you already have darkvision from another source, its range increases by 90 feet. You can see normally in darkness, both magical and nonmagical, in your darkvision.
Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
Eldritch Sight
You can cast detect magic without spending mana.
Extraplanar Etiquette
Choose one creature type from the following: aberration, celestial, elemental, fey, fiend, or undead. You are familiar with the intricacies of those creatures, and you have advantage on Charisma made to interact with them or Intelligence checks to recall lore about them.
Additionally, you gain proficiency in one of the following skills of your choice: Arcana, History, Nature, or Religion.
Eyes of the Rune Keeper
You can read all writing. This ability doesn't decode secret messages in a text; you read the surface meaning and must rely on other capabilities to decode something.
Fiendish Vigor
You can cast false life on yourself at will without spending mana or material components. When cast out of combat, you always gain temporary hit points equal to 4 + your spellcasting modifier.
Hexer
You know the hex spell, and it doesn't count against your spells known. When you cast hex, its range is 600 feet, and you have Advantage on any Constitution saving throws you make to maintain your Concentration on the spell.
Mask of Many Faces
You can cast disguise self without spending mana.
Misty Visions
You can cast major illusion at 1st level without spending mana or material components. You can spend mana from the Pact Magic feature as appropriate to upcast the spell.
Noxious Invigoration
Whenever you gain temporary hit points, increase the amount you gain by your proficiency bonus.
Ominous Inquisition
You gain proficiency in Insight and Intimidation.
Otherworldly Leap
You are under the constant effects of the jump spell. This magical effect cannot be dispelled.
Portents and Portals
You automatically know when you are within 1 mile of a portal or gateway to another plane, even if it is inactive or malfunctioning (but not destroyed).
You have advantage on checks made to locate portals you sense, and you add twice your proficiency bonus on any checks you make to stabilize, activate, open, or close it.
Whiff of the Beyond
Choose one creature type from the following: aberration, celestial, elemental, fey, fiend, or undead. You automatically know when any of those creatures has been in a space within 30 feet of you within the past 24 hours, though not which type of creature triggered this invocation unless it is the type you chose.
You have advantage on Intelligence or Wisdom checks to track creatures you sense in this way. This is considered a magical divination ability.
Requires 5th Level
Ascendant Step
Prerequisite: 5tj level
You can cast levitate on yourself without spending mana or material components.
Cloak of Flies
Prerequisite: 5th level
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.
The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).
Gaze of Two Minds
Prerequisite: 5th level
You can use a bonus action to touch a willing creature with an Intelligence of 8 or higher and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use a bonus action on subsequent turns to maintain this connection, extending the duration until the end of your next turn.
While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space.
Gift of the Depths
Prerequisite: 5th level
You can breathe underwater, and you gain a swimming speed equal to your walking speed.
You can also cast water breathing without spending mana. You regain the ability to do so when you finish a long rest.
One with Shadows
Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become Invisible until you move or take an Action or a Reaction.
Requires 7th Level
Ghostly Gaze
Prerequisite: 7th level
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.
Once you use this invocation, you can’t use it again until you finish a short or long rest.
Visions of Distant Realms
Prerequisite: 7th level
You can cast clairvoyance at 5th level once without spending mana. You cannot do so again until you finish a long rest. At 15th level, you can instead cast clairvoyance at 5th level at will.
Whispers of the Grave
Prerequisite: 7th level
You can cast speak with dead without spending mana.
Requires 13th Level
Arcane Appropriation
Prerequisite: 13th level
You ignore all class, heritage, and level requirements on the use of magic items and feats.
Inscrutability
Prerequisite: 13th level
You are immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Wisdom (Insight) checks made to ascertain your intentions or sincerity have Disadvantage.
Tongue of the All-Father
Prerequisite: 13th level
You understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.
Requires 15th Level
Master of Myriad Forms
Prerequisite: 15th level
As an action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen. You can add vestigial horns, tails, wings or other features, or remove existing ones, but you cannot benefit from their game effects if you do not have them. For example, a creature with natural wings who removes them with this spell loses its fly speed. You can also add or remove arms, legs, and other functional appendages, but you can never add more arms or legs than is normal for your ancestry. Your clothing and equipment aren't changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Shroud of Shadow
Prerequisite: 15th level
You can cast invisibility at will, without spending mana.
Witch Sight
Prerequisite: 15th level
You have truesight with a range of 30 feet.
Requires 18th Level
Hex Master
Prerequisite: 18th level, Hexer
You can cast hex at 5th level at will, without spending mana. You don’t need to maintain concentration on hex, but the spell ends early if you cast it again.