Warlock: The Hexblade
You have made your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.
Original Source: Xanathar's Guide to Everything
Patron Spells
1st-level Hexblade patron feature You learn additional spells when you reach certain levels in this class, as shown on the Hexblade Patron Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know.
Spell Level | Spells |
---|---|
1st | shield, wrathful smite |
2nd | shining smite, spiritual weapon |
3rd | blink, shackling smite |
4th | staggering smite, stoneskin |
5th | banishing smite, steel wind strike |
Hexblade's Curse
1st-level Hexblade patron feature As in Xanathar's Guide to Everything except usage has been changed to a number of times equal to your proficiency bonus with all expended uses being regained when you finish a Long Rest.
Hex Warrior
1st-level Hexblade patron feature You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
Accursed Specter
6th-level Hexblade patron feature As in Xanathar's Guide to Everything
Curse Bearer
6th-level Hexblade patron feature You are familiar with cursed objects. As an Action, you can scrutinize an item. Make an Arcana check using your spellcasting ability modifier. The DC is based on the rarity of the item (see the Curse Bearer table). On a success, you can tell the item is cursed. If you exceed the DC by 5 or more, you also learn the nature of the curse, as well as any detrimental effects the item might have.
Additionally, your experience with curses and hexes allows you to shoulder their burden easier than most. When you fail a saving throw against a spell or ability that inflicts a curse, you can use your Reaction to succeed instead. You can use this reaction a number of times equal to your Warlock spellcasting ability modifier (minimum 1), and you regain all expended uses when you finish a Long Rest.
Lastly, you can unattune to cursed magical items, even if it would normally be impossible, provided your proficiency bonus is high enough. The Curse Bearer table shows the required proficiency bonus needed to do this.
Rarity | Identification DC | Proficiency Bonus to Unattune |
---|---|---|
Common | DC 5 | +2 |
Uncommon | DC 10 | +3 |
Rare | DC 15 | +4 |
Very Rare | DC 20 | +5 |
Legendary/Artifact | DC 25 | +6 |
Armor of Hexes
10th-level Hexblade patron feature As in Xanathar's Guide to Everything
Master of Hexes
14th-level Hexblade patron feature As in Xanathar's Guide to Everything except clarified that moving this curse does not expend an additional use of the power.