Tortle

Tortles are humanoid tortoises that walk upright with a purposeful, but slow, gait. They have thick shells on their backs, which serve as their primary means of defense during their expansive travels.

Common Cultures: Artistic, Caravan, Collegiate, Enlightened, Feywild, Itinerant, Natural, Nomadic, Undersea, Wild

Ancestry Traits

Size. Your size is Medium.
Speed. 20 ft., 40 ft. swim (-1 point)

Claws (1 point).
Your claws are natural weapons with the Finesse property that you can use to make unarmed strikes. When you hit with them, the strike deals slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath (1 point).
You have a 40 ft. swim speed. Additionally, you can hold your breath for up to 1 hour.
Natural Armor (1 point).
Your shell provides you a base AC of 14 + your proficiency bonus (your Dexterity modifier doesn't affect this number). You can't wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield's bonus as normal.
Nature's Intuition (1 point).
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Resilience, or Stealth.
Shell Defense (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Mobile Fortress

You can use your Reaction to withdraw into your shell while you are Prone using your Shell Defense trait. While you are withdrawn into your shell, your AC bonus increases to +6 and your speed is no longer 0, allowing you to roll across the ground as if crawling. In addition, you only need to spend 5 feet of movement to stand up from Prone.