Clanless Mirish (Level 3 Dragonborn Arcane Warrior/Fighter) | Homebrew Directory
| Ancestry: Reborn Dragonborn | Culture: Mixed Culture (Warrior / Magocracy) | Background: Faction Agent | Destiny: ??? |
| Size Medium | Movement 35 ft. |
Languages Culture: Common, Draconic, Abyssal, Infernal | Background: Shadowtongue
Senses darkvision 90 ft., Passive Perception 12, Passive Investigation 16, Passive Insight 12
Resistances Cold
Ancestry Features
DC 11 Constitution saving throw. On a failed save, the creature takes 1d10 necrotic damage. On a successful save, it takes half as much damage. You can use your Breath Weapon 2 times, and you regain all expended uses when you finish a Long Rest.
Culture Features
- The creature's Intelligence score if it is equal to or lower than yours.
- Whether the creature has Innate Spellcasting or Magic Resistance.
- The highest level of arcane warrior, artificer, bard, sorcerer, warlock, or wizard spells they can cast.
Background Feature
Safe Haven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Proficiencies
| Proficiency Sources | |||||
|---|---|---|---|---|---|
| Culture: Arcana | |||||
| Background: Perception, Oration | |||||
| Fighter Class: Constitution Saving Throws, Strength Saving Throws, Athletics, Resilience | |||||
| Arcane Warrior Class: | |||||
| Intelligence Bonus: Investigation, Religion | |||||
| Feats: | |||||
| Downtime/Other: | |||||
| Saving Throws | ||
|---|---|---|
| ◆ | Strength | +4 |
| ◇ | Dexterity | -1 |
| ◇ | Charisma | -1 |
| ◆ | Constitution | +3 |
| ◇ | Intelligence | +4 |
| ◇ | Wisdom | 0 |
| Skills | |||||
|---|---|---|---|---|---|
| ○ | Animal Handling | ○ | Insight | ○ | Precision |
| ● | Arcana | ● | Investigation | ● | Religion |
| ● | Athletics | ○ | Leadership | ● | Resilience |
| ○ | Convince | ○ | Medicine | ○ | Society |
| ○ | Deception | ○ | Nature | ○ | Stealth |
| ○ | Drive | ● | Perception | ○ | Streetwise |
| Tools & Arts | |
|---|---|
| Performance Arts: Oration | |
| Armor: All armor, shields | |
| Weapons: Simple weapons, martial weapons | |
Class Features
Fighter 1
Fighting Style: Interception
When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your Reaction to reduce the damage the target takes by 1d10 + 2 (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this Reaction.
Arcane Warrior 2
Arcane Weapon
You have learned to blend martial and magical disciplines. You can use a weapon you are holding as an Arcane Focus for your arcane warrior spells.
Fighting Style: Blind Fighting
You have Blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're Blinded or in darkness. Moreover, you can see an Invisible creature within that range, unless the creature successfully hides from you.
Supernatural Gifts
Living Shadow
The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to be undertaking random but mundane tasks, while at other times it acts out your darker impulses, threatening or even attacking other shadows. With effort, you can bend this shadow puppetry to your will.
Shadow Quirk. Your shadow's movements mirror yours incorrectly—when you raise your left hand, your shadow moves its right.
Feats & Ability Score Increases
- Ritual Caster (Level 3)
Talents
| Mystic Regimens (Arcane Warrior): 1 | Feats: ??? |
Arcane Warrior
Magus Sight (Arcane Warrior)
Your darkvision range increases by 30 feet. In addition, you learn the detect magic spell and can cast it without expending a spell slot. Once you do, you can’t cast it in this way again until you finish a long rest. While under the effects of the detect magic spell, you can see through magical darkness in your darkvision.
Spells
| Total Mana: 4 | Casting Stat: Intelligence | Spell Attack: +6 | Spell DC: 14 | Spells Known: 2 | Spell List: Arcane Warrior |
Cantrips
|
1st-Level Spells |
Reserved Spells (5)
1st-Level |
Ritual Book (Wizard)
1st-Level |
Maneuvers
| Total Focus: 2 | Maneuver Stat: Strength | Maneuver DC: 12 | Superiority Die: d4 | Arcane Warrior Maneuvers: 2 | Fighter Maneuvers: 3 | Traditions Known:''' Determination, Juggernaut, Nemesis, Templar |
1st Degree Maneuvers (5)
Determination Options:
- Alert Stance
- Deadly Strikes
Juggernaut Options:
- Cleave
- Withstand
Nemesis Options:
- Discerning Strike
- Warning Strike
- Wary Stance
Templar Options:
- Burn Mana
- Glare
- Mystic Assessment
- Zealous Stance
