Druid Grove
6th-Level Abjuration
Casting Time: 10 minutes
Range: Touch
Components: VSM (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon)
Duration: 24 hours
As in Xanathar's Guide to Everything with the following added:
If your party rests in a friendly Druid Grove during Survival, the environment's Food, Water, and Shelter Environment DCs are reduced by 5. Permanent friendly Druid Groves count as Modest Safe Havens (though the DM may rule that particularly old ones may count as Comfortable or even Wealthy).
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the time it takes for the spell to become permanent is reduced to 180 days. When you cast this spell using a spell slot of 9th level or higher, the time it takes for the spell to become permanent is reduced to 30 days.
Source: XGE 154
Changelog
- Added Survival system functionality.
- Added upcasting option.

