Patchwerk

Art by Blizzard Entertainment, Inc.

General

Species
Abomination
Gender
Male
Death
Mauled to near death by Seria before he was ignited by radiant fire shot from the bow of Gilveradin Windrunner during a conflict on the Causeway of Naxxramas.
Hair
Bald
Location
Naxxramas
Status
Deceased

Patchwerk was a powerful abomination created within the halls of Naxxramas as both an experiment and a hulking protector to be sent on intruders.

Description

Patchwerk was a large, grotesque creature that was patched together using pieces from multiple different corpses, which meant his body was riddled with stitches, scars, and mismatched seams. He had three arms, two of which were large and powerful, while the third was much smaller and attached to his upper back. His stomach cavity had been left open, which exposed his ribs and intestines, and he only had one working eye.

Like most abominations, Patchwerk was not capable of complex thought and most of his combat ability relied on hurling his massive girth around and following orders. He loved being able to "play" with people, and eagerly called out his desire to do so, though unfortunately his version of "playing" normally resulted in the death of his various playmates.

Biography

Chapter Five: Civil War

Patchwerk was called in by Jackson Razuvious on the Causeway of Naxxramas in an attempted ambush of Uther Menethil and his party. While the ambush failed, a conflict broke out, and Patchwerk barreled into the fight in order to "play" with the new arrivals to Naxxramas. When Razuvious ordered him to ignore collateral damage after most of the wight security forces were turned by Remnii, Patchwerk coughed up a cone of sludge from his exposed stomach that covered ally and enemy alive, and he also attempted to keep Gilveradin Windrunner pinned in the river of plagued ooze beneath the grates with his massive chain.

After Razuvious successfully beheaded Velameestra Windrunner and reduced her to mist, she opted to flow into Patchwerk's face where she distracted him enough that he used one of his hooks to try and wave her away. When Razuvious was killed by Gilveradin Windrunner, Patchwerk did not seem to realize what happened and simply exclaimed in glee that he was no longer there and he could now play. He coughed up more bile and continued to try and harass Gilveradin, but Seria started to rip and tear into the fleshy abomination and was able to successfully rip his cleaver from his hand and throw it into the thick river of plagued ooze below the bridge. One of Patchwerk's arms was torn off and reduced to an animated claw.

Death (October 18th, 633)

Patchwerk attempted to try and shove the wildshaped Seria into his exposed gut where his rib cage could chomp down on her, but he was unable to make any amount of headway before Gilveradin fired a flaming arrow and ignited the creature's putrid bile, which burned him from the inside out and left him nothing more than a charred corpse.

Appeared In

Chapter Five: Civil War

Statblock

Show statblock

Huge Undead, Chaotic Evil

Armor Class 9
Hit Points 320
Speed 40 ft.


STRDEXCONINTWISCHA
22 (+6)8 (-1)19 (+4)6 (-2)10 (+0)8 (-1)

Saving Throws Con +8, Wis +4
Damage Resistances acid, necrotic
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages common
Challenge Rating 10ㅤㅤㅤㅤProficiency Bonus +4


Traits

Fleshbag. The abomination starts with three arms and two legs. If it loses an arm, it loses one Hook attack. If it loses all three of its arms, it cannot make its Cleaver attack either. If it loses one leg, its speed is halved. If it loses both legs, it falls Prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.

Flesh Wound. At the end of any turn in which the abomination took at least 30 damage, roll a d8. On a 1, it loses an arm. On a 2, it loses a leg. In addition, the limb becomes a crawling claw within 10 feet of the abomination.

Turning Defiance. The abomination has Advantage on saving throws against effects that turn undead.

Vile Gas. The abomination exudes a foul gas that sears organic tissue. Creatures that begin their turn within 30 feet of the abomination must succeed on a DC 16 Constitution saving throw or take 2d6 poison damage, or half as much damage on a successful save. A creature who fails this saving throw cannot regain hit points until the start of their next turn.


Actions

Multiattack. The abomination makes one attack with its Cleaver and two with its Hooks. It can replace its Cleaver attack with its Devour or Putrid Bile.

Cleaver. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d8 + 6 slashing damage plus 1d8 necrotic damage.

Hook. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 1d12 + 6 piercing damage plus 1d8 necrotic damage. If the target is a Large or smaller creature, it is Grappled. The abomination cannot attack another creature with a hook that is grappling a creature. If the attack flourished, or if it hits a creature that it is already grappling, the abomination may pull the target to a space within 5 feet of it.

Devour. Melee Weapon Attack: +10 to hit, reach 5 ft., one target Grappled by the abomination. Hit: 3d8 + 6 piercing damage plus 2d8 necrotic damage, and the Grappled creature is engulfed. The engulfed target is Blinded, Restrained, and unable to breathe, and it must succeed on a DC 16 Constitution saving throw at the beginning of each of the abomination's turns or take 3d8 + 4 acid damage. If the abomination moves, the engulfed target moves with it. The abomination can have up to two creatures engulfed at a time.

Putrid Bile (Recharge 5-6). The abomination vomits putrid bile in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a target takes 6d6 acid damage plus 6d6 necrotic damage and is covered in Rotting Slime for 1 minute. On a success, a target takes half damage and isn't covered in slime. A creature, including the target, can take an Action to clean off the slime. Undead creatures have Advantage on attack rolls against creatures covered in the slime.

Quotes

Aggro
Patchwerk want to play!
Little spider! Me play!
Fluffy kitty! Want play!
Razuvious is not here! Patchwerk play!
Anger at Seria taking his cleaver
You took cleaver! Patchwerk no want to play with you anymore!

Trivia