You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.
Many monks of this tradition tattoo their bodies with representations of their focus powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.
Disciple of the Elements
3rd-level Way of the Four Elements feature
You learn magical disciplines that harness the power of the four elements. A discipline requires you to spend focus each time you use it.
You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline at every odd adept level (three at 5th level, four at 7th level etc.)
Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.
Casting Elemental Spells. Some elemental disciplines allow you to cast spells. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it. You can spend additional focus to increase the level of an elemental discipline spell that you cast. The spell's level increases by 1 for each additional focus you spend.
The maximum number of focus you can spend to cast a spell in this way (including its base focus cost and any additional focus you spend to increase its level) is determined by your adept level, as shown in the Spells and Focus table.
Table: Spells and Focus
Adept Level | Maximum Focus for a Spell |
3rd | 3 |
5th | 4 |
7th | 5 |
9th | 6 |
11th | 7 |
13th | 8 |
15th | 9 |
17th | 10 |
Elemental Disciplines
3rd-level Way of the Four Elements feature
The elemental disciplines are presented in alphabetical order by level requirement. If a discipline requires a level, you must be the level in this class to learn the discipline.
Rage of the Mountain. You can spend
3 focus to cast
earthen grasp]. When you cast it in this way, crushing a
Restrained target or controlling the hand on subsequent turns uses a
Bonus Action instead of an
Action. You can also spend
2 focus to cast
hellish rebuke.
Requires 5th Level
Breath of the Sky Serpent. You can spend
4 focus to cast
call lightning or
thunder step. When you cast
call lightning] in this way, calling down lightning on subsequent turns uses a
Bonus Action instead of an
Action.
Improved Elemental Attunement. You can spend
4 focus to cast
elemental weapon or
protection from energy, targeting yourself or a weapon you are holding. The spell ends early if you are no longer holding the weapon.
Wind and Fire Wheels. You can spend
4 focus to cast
flame stride or
fly, targeting yourself
Requires 7th Level
Form of the Eternal Mountain. You can spend
5 focus to cast
stone shape or
stoneskin, targeting yourself.
Requires 9th Level
Requires 11th Level
Chariot of Crimson Lightning. You can spend
7 focus to cast
chain lightning or
wind walk. After you cast one of these spells, you can't cast either of them again until you finish a
Long Rest.
Kiss of the Boreal Wind. You can spend
7 focus to cast
freezing sphere or
wall of ice. After you cast one of these spells, you can't cast either of them again until you finish a
Long Rest.
Shape the Eternal Mountain. You can spend
7 focus to cast
bones of the earth or
move earth. After you cast one of these spells, you can't cast either of them again until you finish a
Long Rest.
Requires 13th Level
Tears of the Angry Sky. You can spend
8 focus to cast
fire storm or
whirlwind. After you cast one of these spells, you can't cast either of them again until you finish a
Long Rest.
Requires 15th Level
Cataclysm. You can spend
9 focus to cast
earthquake, incendiary cloud, or
tsunami. After you cast one of these spells, you can't cast any of them again until you finish a
Long Rest.
Requires 17th level
Eye of the Calmed Storm. You can spend
9 focus to cast
control weather or
10 focus to cast
storm of vengeance. After you cast one of these spells, you can't cast either of them again until you finish a
Long Rest.