Adept: Way of the Four Elements

You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.

Many monks of this tradition tattoo their bodies with representations of their focus powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.

Disciple of the Elements

3rd-level Way of the Four Elements feature
You learn magical disciplines that harness the power of the four elements. A discipline requires you to spend focus each time you use it.

You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline at every odd adept level (three at 5th level, four at 7th level etc.)

Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.

Casting Elemental Spells. Some elemental disciplines allow you to cast spells. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it. You can spend additional focus to increase the level of an elemental discipline spell that you cast. The spell's level increases by 1 for each additional focus you spend.

The maximum number of focus you can spend to cast a spell in this way (including its base focus cost and any additional focus you spend to increase its level) is determined by your adept level, as shown in the Spells and Focus table.

Table: Spells and Focus

Adept LevelMaximum Focus for a Spell
3rd3
5th4
7th5
9th6
11th7
13th8
15th9
17th10

Elemental Disciplines

3rd-level Way of the Four Elements feature
The elemental disciplines are presented in alphabetical order by level requirement. If a discipline requires a level, you must be the level in this class to learn the discipline.

Elemental Attunement. You know the control flames, gust, mold earth, shape water, and thaumaturgy cantrips. Additionally, you can spend 2 focus to cast absorb elements.
Clench of the North Wind. You can spend 2 focus to cast frost fingers or hold person.
Fangs of the Fire Snake. You can spend 3 focus to cast flame blade or scorcher.
Fist of Four Thunders. You can spend 2 focus to cast thunderous smite or thunderwave.
Flames of the Ancestral Spirit. You can spend 2 focus to cast faerie fire or searing smite.
Rage of the Mountain. You can spend 3 focus to cast earthen grasp]. When you cast it in this way, crushing a Restrained target or controlling the hand on subsequent turns uses a Bonus Action instead of an Action. You can also spend 2 focus to cast hellish rebuke.

Requires 5th Level

Breath of the Sky Serpent. You can spend 4 focus to cast call lightning or thunder step. When you cast call lightning] in this way, calling down lightning on subsequent turns uses a Bonus Action instead of an Action.
Improved Elemental Attunement. You can spend 4 focus to cast elemental weapon or protection from energy, targeting yourself or a weapon you are holding. The spell ends early if you are no longer holding the weapon.
Rush of the East Winds. You can spend 3 focus to cast gust of wind or 4 focus to cast wind wall.
Tsunami's Embrace. You can spend 4 focus to cast tidal wave or wall of water.
Wind and Fire Wheels. You can spend 4 focus to cast flame stride or fly, targeting yourself

Requires 7th Level

Form of the Eternal Mountain. You can spend 5 focus to cast stone shape or stoneskin, targeting yourself.
Flames of the Phoenix. You can spend 5 focus to cast wall of fire or web of fire.
Shape the Flowing River. You can spend 5 focus to cast control water or watery sphere.
Greater Elemental Attunement. You can spend 5 focus to cast fire shield, elemental bane, or summon elemental.

Requires 9th Level

Breath of Winter. You can spend 6 focus to cast cone of cold or hold monster.
Unbroken Sky. You can spend 5 focus to cast storm sphere or 6 focus to cast control winds.
Wave of Rolling Earth. You can spend 4 focus to cast wall of sand or 6 focus to cast wall of stone.

Requires 11th Level

Chariot of Crimson Lightning. You can spend 7 focus to cast chain lightning or wind walk. After you cast one of these spells, you can't cast either of them again until you finish a Long Rest.
Kiss of the Boreal Wind. You can spend 7 focus to cast freezing sphere or wall of ice. After you cast one of these spells, you can't cast either of them again until you finish a Long Rest.
Shape the Eternal Mountain. You can spend 7 focus to cast bones of the earth or move earth. After you cast one of these spells, you can't cast either of them again until you finish a Long Rest.
Superior Elemental Attunement. You can spend 7 focus to cast primordial ward, investiture of flame, investiture of ice, investiture of stone, or investiture of wind. After you cast one of these spells, you can't cast any of them again until you finish a Long Rest.

Requires 13th Level

Tears of the Angry Sky. You can spend 8 focus to cast fire storm or whirlwind. After you cast one of these spells, you can't cast either of them again until you finish a Long Rest.

Requires 15th Level

Cataclysm. You can spend 9 focus to cast earthquake, incendiary cloud, or tsunami. After you cast one of these spells, you can't cast any of them again until you finish a Long Rest.

Requires 17th level

Eye of the Calmed Storm. You can spend 9 focus to cast control weather or 10 focus to cast storm of vengeance. After you cast one of these spells, you can't cast either of them again until you finish a Long Rest.