Paladin: Oath of the Watchers

Oath Spells

You gain oath spells at the paladin levels listed.

Table: Oath of the Watchers Spells

Paladin LevelSpells
3rdalarm, find familiar
5thidentify, thought shield
9thcounterspell, nondetection
13tharcane eye, faithful hound
17thscrying, teleportation circle

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Channel Divinity: Watcher's Will

You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.

Channel Divinity: Abjure the Extraplanar

You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol. Choose one aberration, celestial, elemental, fey, fiend or undead creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Creatures native to a different plane of existence have disadvantage on this saving throw.

On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. If the target is native to a different plane of existence that the one you're on, and fails the saving throw by 5 or more, the target is banished to its home plane.

On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.

Aura of the Sentinel

At 7th level, you emit an aura of alertness while you aren't incapacitated. When you and creatures in your aura roll initiative, you all gain a bonus to initiative equal to your proficiency bonus.

Vigilant Rebuke

As in Tasha's Cauldron of Everything

Mortal Bulwark

As in Tasha's Cauldron of Everything except the last paragraph

Once you use this feature, you can't use it again until you finish a long rest, unless you spend 7 mana to use it again.