Paladin: Oath of Vengeance

Oath Spells

You gain oath spells at the paladin levels listed.

Table: Oath of Vengeance Spells

Paladin LevelSpells
3rdbane, hunter's mark
5thmisty step, hold creature
9thhaste, slow
13thdimension door, freedom of movement
17thscrying, steel wind strike

Channel Divinity

As in the Player's Handbook 2024 except with the Abjure Enemy option from the original Player's Handbook:

If the creature drops to 0 Hit Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no action required). You can make this transfer no more than once per turn.

Relentless Avenger

By 7th level, your supernatural focus helps you close off a foe's retreat. When a hostile creature moves out of the range of your aura, you can use your reaction to pursue that enemy. You may move up to your movement speed directly towards the creature, ending in a space within 5 feet of the creature. Then, if the creature is in range of your weapon, you may make an opportunity attack against it as part of the same reaction. This movement doesn't provoke opportunity attacks.

Soul of Vengeance

Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.

Additionally, if you roll a critical hit against such a creature, you can spend your flourish to regain the use of your Channel Divinity.

Avenging Angel

At 20th level, you can assume the form of an angelic avenger. As a bonus action, you gain the following benefits for 1 minute:

Once you use this feature, you can’t use it again until you finish a long rest, unless you spend 5 mana to use it again.