Paladin: Oath of Glory
Oath Spells
You gain oath spells at the paladin levels listed.
Table: Oath of Glory Spells
Paladin Level | Spells |
---|---|
3rd | guiding bolt, jump |
5th | enhance ability, whirling weapon |
9th | fly, haste |
13th | freedom of movement, stoneskin |
17th | arcane hand, skill empowerment |
Channel Divinity
As in Tasha's Cauldron of Everything except Peerless Athlete lasts for 1 hour.
Aura of Alacrity
At 7th level, you emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren't incapacitated, the walking speed of any ally who starts their turn within your aura increases by 10 feet until the end of that turn.
Glorious Defense
As in Tasha's Cauldron of Everything
Living Legend
At 20th level, you can empower yourself with the legends — whether true or exaggerated — of your great deeds. As a bonus action, you gain the following benefits for 1 minute:
- Charismatic. You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
- Saving Throw Reroll. If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.
- Unerring Strike. Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
Once you use this feature, you can’t use it again until you finish a long rest, unless you spend 5 mana to use it again.