Paladin Talents: Divine Lessons | Homebrew Directory

This page was last edited on August 26, 2026, at 09:59 PM

Do Without

During Survival, you can abstain from food or water without suffering an automatic complication for a number of days equal to your Spellcasting Ability Modifier. Once you do, you cannot do so again until you and your party succeed on the Food and Water d20 tests during Survival and take a Long Rest. Additionally, you can use your Spellcasting Ability modifier instead of your Constitution when making Constitution Saving Throws or Ability Checks during Food and Water Complications.

Exemplary

Prerequisite: proficiency in Athletics or Resilience
When your party makes a group Athletics or Resilience check, you may apply your result to yourself and one ally after seeing the results of all rolls. If you roll a natural 20 on the check, you may apply your result to yourself and a number of allies equal to your Spellcasting ability modifier.

Inquisitor

You gain proficiency in the Investigation skill, and you can always use Wisdom or Charisma when making Investigation checks.

Knightly Order

Whenever you would pay for simple goods and services or seek aid from local authorities, roll 1d6. If you roll less than or equal to your Proficiency bonus, the merchant or guard recognizes you as a knight of an order they either fear or respect, charges you nothing, and answers your questions. If you insist on paying for their services, their attitude towards you improves by one, they may offer you additional information about individuals or places that might be of interest to you and your order. The DM may ignore this ability for 24 hours. If they do, you gain 1 Wilpower.

Knight of the Open Road

While traveling on a road, you, your mount (if you have one), and a number of creatures you travel with equal to twice your proficiency bonus increase your travel pace by a number of feet equal to 10 x half your proficiency bonus.

Truthseeker

You gain proficiency in the Insight skill, and you can always use Wisdom or Charisma when making Insight checks.

Requires 3rd Level

Divine Health

Prerequisite: 3rd level
You are immune to disease.

Requires 5th Level

Divine Vision

Prerequisite: 5th level, Divine Sense
You always have the enhance vision spell prepared and can cast it without expending a spell slot. Once you do, you can’t cast it in this way again until you finish a long rest. When you cast it in this way, you can only see invisible creatures of the types chosen by Divine Sense.

Glorious Purpose

Prerequisite: 5th level
When you agree to undertake a quest that furthers the tenets of your oath, you gain proficiency with a skill that will be crucial to completing that quest. The skill is chosen by the DM. If you are already proficient with the skill, you gain expertise instead. The benefits of this divine lesson do not change until the quest has been completed, at which point a new skill is chosen by the DM.

Heraldic Homily

Prerequisites: 5th level, Heraldic Sermon feature
Choose a second option from the Heraldic Sermon class feature. You gain the benefits from it.

Requires 9th Level

Steadfast Devotion

Prerequisites: 9th level, Inspiring Devotion feature
Choose a second option from the Inspiring Devotion class feature. You gain the benefits from it.

Undaunted

Prerequisite: 9th level
You have advantage on the first ability check, attack roll, and saving throw you make each day. You regain this bonus daily at dawn or dusk (your choice).