Paladin: Oath of the Ancients

Original Source: Player's Handbook

Oath Spells

3rd-level Oath of the Ancients feature
You gain oath spells at the paladin levels listed.

Table: Oath of the Ancients Spells
Paladin LevelSpells
3rdensnaring strike, speak with animals
5thhealing spirit, misty step
9thplant growth, speak with plants
13thgrasping vine, guardian of nature
17thcommune with nature, tree stride

Channel Divinity

3rd-level Oath of the Ancients feature
When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Channel Divinity: Blessing of Nature

You can use an action to be recognized by nature as one of its protectors for the next hour. For the duration, you gain advantage on Persuasion checks made to influence creatures with primal spellcasting as well as beast and plant creatures. If you fail a Nature or Survival check during this time, you can end the blessing as a reaction to succeed instead.

Channel Divinity: Turn the Faithless

You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

Aura of Warding

7th-level Oath of the Ancients feature
Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within your aura have resistance to necrotic, psychic, and radiant damage.

Woad Sentinel

15th-level Oath of the Ancients feature
Starting at 15th level, you have advantage on saving throws against spells and other magical effects.

Additionally, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year, and you can't be aged magically.

Elder Champion

20th-level Oath of the Ancients feature
At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. Your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane. As a bonus action, you gain the following benefits for 1 minute:

Once you use this feature, you can't use it again until you finish a long rest, unless you spend 5 mana to use it again.