Paladin: Oath of Devotion
Oath Spells
3rd-level Oath of Devotion feature
You gain oath spells at the paladin levels listed.
Table: Oath of Devotion Spells
Paladin Level | Spells |
---|---|
3rd | healing word, sanctuary |
5th | silence, thought shield |
9th | beacon of hope, mass healing word |
13th | freedom of movement, guardian of faith |
17th | commune, dawn |
Channel Divinity
3rd-level Oath of Devotion feature
You gain the following two Channel Divinity options.
Channel Divinity: Sacred Weapon
As a bonus action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Channel Divinity: Turn Adversaries
As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each creature of a type you can sense with your Divine Sense that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Aura of Devotion
7th-level Oath of Devotion feature
Your devotion allows you to protect your allies more easily. You may have two choices active from the Aura class feature at a time.
Purity of Spirit
15th-level Oath of Devotion feature
You are always under the effects of a protection from evil and good spell.
Holy Nimbus
20th-level Oath of Devotion feature
You can emanate an aura of sunlight. As a bonus action, you gain the following benefits for 1 minute:
- Holy Ward. You have advantage on saving throws on any saving throw you are forced to make by creature types you chose for Divine Sense.
- Radiant Damage. Whenever an enemy creature starts its turn in the bright light, the creature takes radiant damage equal to half your paladin level. Creature types you chose for Divine Sense take radiant damage equal to your paladin level instead.
- Sunlight. Bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. This light is sunlight.
Once you use this feature, you can't use it again until you finish a long rest, unless you spend 5 mana to use it again.