Warlock: The Seeker

Original Source: Unearthed Arcana: The Faithful

Patron Spells

You learn additional spells when you reach certain levels in this class, as shown on the Seeker Patron Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know.

Table: Seeker Patron Spells
Spell LevelSpells
1stfaerie fire, feather fall
2ndlocate animals or plants, locate object
3rdsending, tiny hut
4thlocate creature, private sanctum
5thlegend lore, passwall

Seeker's Boon

At 1st level, you gain proficiency in one of the following skills: Investigation, Perception, Survival. Additionally, you learn one of the following cantrips: dancing lights, guidance, message. They count as warlock cantrips for you, but they don't count against your number of cantrips known.

Shielding Aurora

As in Unearthed Arcana: The Faithful except uses are equal to your proficiency bonus and recharge on a long rest.

Astral Refuge

At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take any combination of two actions or bonus actions. These actions can be anything you can normally take, like casting spells or using items, but you cannot affect other creatures. After using those two actions, you return to the space you occupied and your turn ends.

You can use this feature a number of times equal to your spellcasting ability modifier (minimum 1), and you regain all expended uses when you finish a long rest.

Star Chain

Also at 6th level, your patron grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. You gain the benefits of the Pact of the Cards feature (its exact appearance is up to you.)

Additionally, you learn one of the following Eldritch Invocations:

This Eldritch Invocation does not count against your Eldritch Invocations known. If you replace this Eldritch Invocation when you gain a level in this class, you must choose another from this list.

Far Wanderer

At 10th level, you can survive anywhere; from the coldest moon to the brightest star. You no longer need to breathe, and you gain resistance to cold and fire damage. While benefiting from your Shielding Aurora, you become immune to cold, fire, force, and radiant damage.

Astral Sequestration

Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.

By performing a special ritual over the course of 1 minute, you shift yourself and up to ten willing creatures you can see to a harmless place on the Astral Plane, where you remain for 1 hour. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.

During this time, you and the creatures you sequester can make use of any options available to them, such as taking a short rest or casting spells.

Once you use this ability, you cannot use it again until you complete a long rest.