Human
Common Cultures: Artistic, Caravan, Collegiate, Cosmopolitan, Despotic, Enlightened, Forsaken, Frontier, Imperial, Itinerant, Magitech, Magocracy, Natural, Nomadic, Rural, Theocratic, Warrior, Wild
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft.
You gain one feat of your choice.
You gain proficiency in one skill of your choice.
Paragon Options
Blood of Kings
Across the multiverse, humanity finds itself at the center of many legends, empires, and prophecies. You gain the following benefits:
- Choose an additional Destiny. You may gain the benefits of two Fulfillment Features from Destinies you have fulfilled.
- You may hold an additional number of inspiration equal to your proficiency bonus.
Diehard Survivor
Foes of humanity may see them as ants, but humans are equally difficult to eliminate. Humans, in their stubbornness, can even pull themselves back from the brink of death to fulfill their dreams. You have the following traits:
- When you suffer a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
- You only die after failing 4 death saving throws instead of 3.
Determination
You are filled with a determination that can draw the unreachable within your reach.
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. If your roll on one of the d20s is a natural 20, you regain one expended use of this ability.
If you are below half of your maximum hit points when you use your final use of this ability, you may instead treat the result of the d20 roll as a natural 20 instead of rolling advantage. If you do, you do not regain the expended use of this ability.
Ingenious Focus
Your keen focus is able to persist through even the most extreme circumstances. When you fail a Constitution saving throw to maintain concentration, you can use your reaction to gain a bonus on the saving throw equal to your spellcasting ability modifier, possibly turning the saving throw into a success. You keep this bonus until the end of your next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Sojourner's Fortitude
Your people's indomitable traveler's spirit allows is one of your greatest strengths. You gain the following benefits:
- Whenever you finish a long rest, your fatigue levels, if any, are decreased by 2.
- You have advantage on saving throws you make to avoid the fatigue condition on yourself.
- When you are travelling over land, you and a number of companions equal to your proficiency bonus make Constitution saving throws for Forced Marches for every 2 hours travelled beyond the first 8 hours each day.