Cleric: Grave Domain
Original Source: Xanathar's Guide to Everything
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Followers of these deities seek to put wandering spirits to rest, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a delay of death, not a denial of it, for death will eventually get its due.
Grave Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level | Spells |
---|---|
1st | bane, false life |
3rd | ray of enfeeblement, wither and bloom |
5th | fear, vampiric touch |
7th | blight, shadow of moil |
9th | antilife shell, destructive wave |
Grave Initiate
1st-level Grave Domain feature
Starting at 1st level, choose one of the following:
Arms of the Grave
Prerequisite: Spirit Soldier
You gain proficiency with martial weapons and heavy armor.
Graveyard Shift
You learn one cantrip of your choice from the necromancy school from any class. This cantrip doesn't count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: Arcana, Medicine, Religion.
Circle of Mortality
1st-level Grave Domain feature
As in Xanathar's Guide to Everything
Eyes of the Grave
1st-level Grave Domain feature
As in Xanathar's Guide to Everything
Channel Divinity: Path to the Grave
2nd-level Grave Domain feature
As in Xanathar's Guide to Everything
Sentinel at Death's Door
6th-level Grave Domain feature
As in Xanathar's Guide to Everything except can be used a number of times equal to your proficiency bonus.
Grave Strike
7th-level Grave Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 necrotic or radiant damage (your choice) to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.
Keeper of Souls
15th-level Grave Domain feature
As in Xanathar's Guide to Everything