Cleric: Forge Domain

Original Source: Xanathar's Guide to Everything

The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them.

Forge Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Table: Forge Domain Spells
Cleric LevelSpells
1stidentify, searing smite
3rdflame blade, heat metal
5thelemental shield, elemental weapon
7thfabricate, fire shield
9thanimate objects, creation

Forge Initiate

1st-level Forge Domain feature
At 1st level, you gain proficiency with smithing tools. Additionally, choose one of the following:

Arms of the Forge

Prerequisite: Sacred Archer or Spirit Soldier
You gain proficiency with heavy armor.

Fires of the Forge

You learn one of the following cantrips: control flames, green-flame blade, light, mending, produce flame, or sacred flame. This cantrip doesn't count against the number of cleric cantrips you know.

Blessing of the Forge

1st-level Forge Domain feature
As in Xanathar's Guide to Everything

Forge Master

1st-level Forge Domain feature
Also at 1st level, you have perfected your blacksmithing skills to be both efficient and effective. Items you craft with smithing tools take you a half the time.

At 10th level, it takes a quarter of the time instead, and costs you half as much of the usual gold.

Channel Divinity: Artisan's Blessing

2nd-level Forge Domain feature
As in Xanathar's Guide to Everything except note added it can be completed during a short rest.

Soul of the Forge

6th-level Forge Domain feature
As in Xanathar's Guide to Everything except following ability added:

Molten Strike

7th-level Forge Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 fire damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.

Saint of Forge and Fire

15th-level Forge Domain feature
As in Xanathar's Guide to Everything except wearing heavy armor is not required to gain resistance to the bludgeoning, piercing, and slashing damage from nonmagical attacks.