Cleric: Forge Domain
Original Source: Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them.
Forge Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level | Spells |
---|---|
1st | identify, searing smite |
3rd | flame blade, heat metal |
5th | elemental shield, elemental weapon |
7th | fabricate, fire shield |
9th | animate objects, creation |
Forge Initiate
1st-level Forge Domain feature
At 1st level, you gain proficiency with smithing tools. Additionally, choose one of the following:
Arms of the Forge
Prerequisite: Sacred Archer or Spirit Soldier
You gain proficiency with heavy armor.
Fires of the Forge
You learn one of the following cantrips: control flames, green-flame blade, light, mending, produce flame, or sacred flame. This cantrip doesn't count against the number of cleric cantrips you know.
Blessing of the Forge
1st-level Forge Domain feature
As in Xanathar's Guide to Everything
Forge Master
1st-level Forge Domain feature
Also at 1st level, you have perfected your blacksmithing skills to be both efficient and effective. Items you craft with smithing tools take you a half the time.
At 10th level, it takes a quarter of the time instead, and costs you half as much of the usual gold.
Channel Divinity: Artisan's Blessing
2nd-level Forge Domain feature
As in Xanathar's Guide to Everything except note added it can be completed during a short rest.
Soul of the Forge
6th-level Forge Domain feature
As in Xanathar's Guide to Everything except following ability added:
- Once per turn, when you hit a construct with an attack, you deal additional force damage to it equal to your cleric level.
Molten Strike
7th-level Forge Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 fire damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.
Saint of Forge and Fire
15th-level Forge Domain feature
As in Xanathar's Guide to Everything except wearing heavy armor is not required to gain resistance to the bludgeoning, piercing, and slashing damage from nonmagical attacks.