Cleric: Twilight Domain

Original Source: Tasha's Cauldron of Everything

The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.

Clerics who serve these deities bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror.

Twilight Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Table: Twilight Domain Spells
Cleric LevelSpells
1stfaerie fire, sleep
3rdmoonbeam, enhance vision
5thaura of vitality, tiny hut
7thgreater invisibility, private sanctum
9thcircle of power, dream

Twilight Initiate

1st-level Twilight Domain feature
At 1st level, choose one of the following options:

Arms of Night

Prerequisite: Spirit Soldier
You gain proficiency with martial weapons and heavy armor.

Twilight Acolyte

You learn the dancing lights cantrip. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: Perception, Insight, Investigation.

Eyes of Night

1st-level Twilight Domain feature
As in Tasha's Cauldron of Everything

Vigilant Blessing

1st-level Twilight Domain feature
As in Tasha's Cauldron of Everything

Channel Divinity: Twilight Sanctuary

2nd-level Twilight Domain feature
As in Tasha's Cauldron of Everything except the temporary hit points now vanish when the channel divinity ends.

Steps of Night

6th-level Twilight Domain feature
As in Tasha's Cauldron of Everything

Twilight Strike

7th-level Twilight Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.

Twilight Shroud

15th-level Twilight Domain feature
As in Tasha's Cauldron of Everything