Cleric: Order Domain

Original Source: Tasha's Cauldron of Everything

Order Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Table: Order Domain Spells
Cleric LevelSpells
1stalarm, gift of alacrity
3rdknock, suggestion
5thcounterspell, slow
7thcompulsion, resilient sphere
9thdominate person, hold monster

Axiomatic Initiate

1st-level Order Domain feature
At 1st level, you gain proficiency in one skill of your choice: Intimidation, Insight, or Persuasion. Additionally, choose one of the following:

Arms of Law

Prerequisite: Sacred Archer or Spirit Soldier
You gain proficiency with heavy armor.

Acolyte of Order

You gain proficiency in one skill of your choice: Intimidation, Insight, or Persuasion.

The Eyes of the Law

1st-level Order Domain feature
At 1st level, you gain the ability to magically sense auras of guilt and wrongdoings which linger on lawbreakers. As an Action, you can name a crime and open your perceptions to the law. Until the end of your next turn, you know the location of any creature who has committed this crime within 30 days, as long as they are within 60 feet of you, aren't behind total cover, and aren't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Voice of Authority

1st-level Order Domain feature
As in Tasha's Cauldron of Everything

Channel Divinity: Order's Demand

2nd-level Order Domain feature
As in Tasha's Cauldron of Everything

Embodiment of the Law

6th-level Order Domain feature
As in Tasha's Cauldron of Everything

Ordered Strike

7th-level Order Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 psychic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.

Order's Wrath

As in Tasha's Cauldron of Everything with the following change:

If a creature fails a saving throw against a spell or ability you use, you hit the creature with an attack, or an ally hits a creature using the attack from Voice of Authority, you can curse that creature until the start of your next turn.