Cleric: Order Domain
Original Source: Tasha's Cauldron of Everything
Order Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level | Spells |
---|---|
1st | alarm, gift of alacrity |
3rd | knock, suggestion |
5th | counterspell, slow |
7th | compulsion, resilient sphere |
9th | dominate person, hold monster |
Axiomatic Initiate
1st-level Order Domain feature
At 1st level, you gain proficiency in one skill of your choice: Intimidation, Insight, or Persuasion. Additionally, choose one of the following:
Arms of Law
Prerequisite: Sacred Archer or Spirit Soldier
You gain proficiency with heavy armor.
Acolyte of Order
You gain proficiency in one skill of your choice: Intimidation, Insight, or Persuasion.
The Eyes of the Law
1st-level Order Domain feature
At 1st level, you gain the ability to magically sense auras of guilt and wrongdoings which linger on lawbreakers. As an Action, you can name a crime and open your perceptions to the law. Until the end of your next turn, you know the location of any creature who has committed this crime within 30 days, as long as they are within 60 feet of you, aren't behind total cover, and aren't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Voice of Authority
1st-level Order Domain feature
As in Tasha's Cauldron of Everything
Channel Divinity: Order's Demand
2nd-level Order Domain feature
As in Tasha's Cauldron of Everything
Embodiment of the Law
6th-level Order Domain feature
As in Tasha's Cauldron of Everything
Ordered Strike
7th-level Order Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 psychic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.
Order's Wrath
As in Tasha's Cauldron of Everything with the following change: