Cleric: Peace Domain
Original Source: Tasha's Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.
Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.
Peace Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level | Spells |
---|---|
1st | heroism, sleep |
3rd | calm emotions, detect thoughts |
5th | counterspell, king's castle |
7th | resilient sphere, synchronicity |
9th | greater restoration, telepathic bond |
Initiate of Peace
1st-level Peace Domain feature
At 1st level, you learn one of the following cantrips: blade ward, guidance, message, resistance. This cantrip doesn't count against the number of cleric cantrips you know. You also gain proficiency one skill of your choice: Insight, Performance, or Persuasion.
Emboldening Bond
1st-level Peace Domain feature
As in Tasha's Cauldron of Everything
Mediator
1st-level Peace Domain feature
Also at 1st level, you have the uncanny ability to end disagreements and disarm conflicts. When you make a Charisma check to mediate disagreements or to convince a creature to avoid conflict, you gain a bonus on the check equal to your Wisdom modifier (minimum 1).
Channel Divinity: Balm of Peace
2nd-level Peace Domain feature
As in Tasha's Cauldron of Everything
Protective Bond
6th-level Peace Domain feature
As in Tasha's Cauldron of Everything
Blessed Strike
7th-level Peace Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.
Expansive Bond
15th-level Peace Domain feature
As in Tasha's Cauldron of Everything