Cleric: Death Domain

Original Source: Dungeon Master's Guide

The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Such deities are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.

Death Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Table: Death Domain Spells
Cleric LevelSpells
1stfalse life, hex
3rdray of enfeeblement, shadow blade
5thsummon undead, vampiric touch
7thblight, shadow of moil
9thenervation, negative energy flood

Death Initiate

1st-level Death Domain feature
At 1st level, you learn one cantrip of your choice from the necromancy school from any class. This cantrip doesn't count against the number of cleric cantrips you know. Additionally, choose one of the following:

Arms of Death

Prerequisite: Spirit Soldier
You gain proficiency with martial weapons.

Acolyte of Death

You also gain proficiency in one of the following skills of your choice: Arcana, Medicine, Religion.

Reaper

1st-level Death Domain feature
Also at 1st level, when you cast a necromancy cantrip that targets a single creature, the spell can instead target two creatures within range and within 5 feet of each other.

Additionally, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill a creature with a spell, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.

Walk with Death

1st-level Death Domain feature
Additionally at 1st level, you have walked with death long enough that undead creatures recognize you as one of their own, even if you aren't undead yourself. You have Advantage on Charisma checks against undead creatures.

Channel Divinity: Touch of Death

2nd-level Death Domain feature
As in the Dungeon Master's Guide

Inescapable Destruction

6th-level Death Domain feature
Starting at 6th level, the cleric's ability to channel negative energy becomes more potent. When you deal necrotic damage, you ignore resistance to necrotic damage, and you deal half damage to creatures with immunity instead. Creatures with Necrotic Absorption still take no damage, but regain no hit points.

Profane Strike

7th-level Death Domain feature
When you reach 7th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 necrotic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.

Improved Reaper

15th-level Death Domain feature
Starting at 15th level, when the cleric casts a Necromancy spell that targets only one creature, the spell can instead target two creatures within range and within 30 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.