Wizard: Diviner
Original Source: Player's Handbook
Divination Savant
2nd-level Diviner feature
Choose a 1st-level Divination spell from the Wizard spell list. Add this spell to your spellbook in addition to the spells you normally learn each level. Whenever you gain the ability to cast Wizard spells of a new level, you may choose another Divination spell from the Wizard Spell list of that level or lower and add it to your spellbook at no cost.
Additionally, gold and time you must spend to copy Divination spells into your spellbook is halved.
Portent
2nd-level Diviner feature
As in the Player's Handbook
Expert Divination
6th-level Diviner feature
Casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain mana equal to half the cost of the spell (rounded up).
The Third Eye
10th-level Diviner feature
You can increase your powers of perception. As a bonus action, choose one of the following benefits, which lasts until you start a short or long rest. You can't use this feature again until you finish a short or long rest.
- Greater Comprehension. You can read any language.
- Greater Sight. You can cast Enhance Vision on yourself without spending mana. When you cast the spell, double the distance of the darkvision granted by the spell.
Greater Portent
14th-level Diviner feature
As in the Player's Handbook