Wizard: Transmuter

Original Source: Player's Handbook

Transmutation Savant

2nd-level Transmuter feature
Choose a 1st-level Transmutation spell from the Wizard spell list. Add this spell to your spellbook in addition to the spells you normally learn each level. Whenever you gain the ability to cast Wizard spells of a new level, you may choose another Transmutation spell from the Wizard Spell list of that level or lower and add it to your spellbook.

In addition, the gold and time you must spend to copy Transmutation spells into your spellbook is halved.

Minor Alchemy

2nd-level Transmuter feature
As in the Player's Handbook with the following added:

You can alternatively cause short-term, acute alchemical transformations instead. As a Bonus Action, you can touch a weapon, armor, or shield and change its composition for 1 minute. If the item is being wielded by an unwilling creature, make a melee spell attack against the creature. On hit, choose one of the following options:

You can use the acute transmutation feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Philosopher's Stone

6th-level Transmuter feature
As in the Player's Handbook (renamed from Transmuter's Stone)

Shapechanger

10th-level Transmuter feature
As in the Player's Handbook

Master Transmuter

14th-level Transmuter feature
As in the Player's Handbook except the Restore Life option now casts resurrection and the note about the Restore Youth option not extending the creature's lifespan has been removed.