Wizard: Evoker

Original Source: Player's Handbook

Evocation Savant

2nd-level Evoker feature
Choose a 1st-level Evocation spell from the Wizard spell list. Add this spell to your spellbook in addition to the spells you normally learn each level. Whenever you gain the ability to cast Wizard spells of a new level, you may choose another Evocation spell from the Wizard Spell list of that level or lower and add it to your spellbook at no cost.

Additionally, gold and time you must spend to copy Evocation spells into your spellbook is halved.

Potent Cantrip

2nd-level Evoker feature
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.

Sculpt Spells

6th-level Evoker feature
You can create pockets of relative safety within the effects of your evocations. When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 plus the spell's level. The chosen creatures are unaffected by the spell.

Empowered Evocation

10th-level Evoker feature
As in the Player's Handbook

Overchannel

14th-level Evoker feature
As in the Player's Handbook