Wizard: Dynamicist
Creative Skills
2nd-level Dynamicist feature
Starting at 2nd level, you gain proficiency in two of the following skills of your choice: Acrobatics, Athletics, Nature, or Performance.
Kinetic Artistry
2nd-level Dynamicist feature
Also at 2nd level, you can Dash as a Bonus Action. When you take this bonus action, choose one of the following additional effects:
You can use a Bonus Action in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Favored Medium
6th-level Dynamicist feature
At 6th level, you have honed your forms of elemental expression to best suit your ideas. Choose one of the following damage types: cold, fire, or lightning. You gain resistance to that damage type.
Additionally, when you cast a spell of 1st level or higher that deals the chosen damage type, you emit a spectacular aura of artistry, which extends 5 feet from you in every direction (but not through total cover) and lasts until the end of your next turn. While the aura is active, each creature of your choice has resistance to your chosen damage type while within the aura, as you shape your favored elemental medium around them.
You can change your choice of damage type whenever you finish a long rest.
Focused Expression
10th-level Dynamicist feature
At 10th level, by honing your talents, you skillfully infuse your motions with even more potent expressions of elemental might. Once per turn when you deal the damage type you have resistance to from your Favored Medium feature, you gain the following benefit based on the damage type:
Impeccable Physicality
14th-level Dynamicist feature
At 14th level, your relentless dedication and training have instilled an outstanding sense of precision and grace in your art. You gain proficiency in Dexterity saving throws if you do not already have it. Additionally, when you make a Dexterity saving throw, you can treat a d20 roll of a 9 or lower as a 10.