Wizard: Magister
Original Source: Homebrew
Arcane Legacy
2nd-level Magister feature
Starting at 2nd level, the blood of the highborne flows within you, and the legacy of the great elven mages of the past compels you to greatness. You gain a bonus to spell attack rolls and to the saving throw DCs of your Wizard spells equal to half your proficiency bonus (rounded down). This bonus stacks with similar bonuses from magic items to a maximum of +3.
Boundless Mana
2nd-level Magister feature
Starting at 2nd level, your attunement to magic can carry you to great heights of spellcasting. When you take this tradition, you gain 2 additional mana, and you gain an additional mana for every level you take in this class.
Mental Fortitude
6th-level Magister feature
Starting at 6th level, you gain a bonus to Constitution saving throws equal to your Intelligence modifier (minimum 1).
Ancient Power
10th-level Magister feature
Starting at 10th level, you can dominate laws of the universe to bring order to the chaos. When you Enhance a spell, you may alter the spell in two ways, instead of one.
Arcane Expertise
14th-level Magister feature
Starting at 14th level, arcane magic bends to your whims. You may Enhance a spell a number of times equal to your Intelligence modifier.