Wizard: Bladesinger

Original Source: Tasha's Cauldron of Everything

Bladesong

2nd-level Bladesinging feature
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

While your Bladesong is active, you gain the following benefits:

Additionally, choose one of the following options. This represents your Style, which grants you additional benefits while your Bladesong is active:

You can use this feature a number of times equal to your Intelligence modifier (minimum once), and you regain all expended uses of it when you finish a long rest.

Training in War and Song

2nd-level Bladesinging feature
You gain proficiency with light armor and all Melee Martial weapons that don’t have the Two-Handed or Heavy property. You can use a Melee weapon with which you have proficiency as a Spellcasting Focus for your Wizard spells.

You also gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Performance, or Persuasion.

Extra Attack

6th-level Bladesinging feature
As in Tasha's Cauldron of Everything

Song of Defense

10th-level Bladesinging feature
When you take damage while your Bladesong is active, you can take a Reaction to expend one spell slot and reduce the damage taken by an amount equal to five times the spell slot’s level. Then, you perform the following action based on your chosen Style of Bladesong.

Arcane Momentum

14th-level Bladesinging feature
You have learned to chain your blade and spellwork into an arcane crecendo during battle. When you cast a spell of 1st-level or higher while Bladesong is active, you build Momentum equal to the spell's level. You also build Momentum equal to the mana spent when using Song of Defense. You can hold Momentum equal to your Wizard level. You lose 1 Momentum if you end your turn without moving or when you are knocked prone, half of your Momentum if your movement speed is reduced to 0, and all of your Momentum when your Bladesong ends.

You can spend Momentum to perform the following Songs, so long you meet the prerequisite:

Bladesong Mastery

21st-level Bladesinging feature
You have mastered every style of Bladesong, both conventional and unconventional. You gain the following benefits:

Choir of Swords

25th-level Bladesinging feature
You gain the following Songs, which can be activated via your Arcane Momentum feature:

Extra Attack (2)

28th-level Bladesinging feature
You can attack three times, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast a spell in place of one of those attacks.